For my coaster design, I decided to develop my "biblically accurate coaster" idea. The first part of this was cleaning up my sketch into a more grounded and physically sound shape. Building this concept in Rhino, it was very tedious at times to ensure all my pieces were properly constructed, connected and wholly complete. The "loft" and "split" functions were my lifeline. All the colours are individual shapes that will hopefully fit together like a puzzle. The bottom is wood to be less abrasive and loud on surfaces and the rest of the structure will be made of blue/gold and white/black acrylic. I think acrylic will be durable against dishes and the 2-tone effect will allow me to make more colour with less material. I am thinking about adding smaller gold engraved details but I struggled adding this to the Rhino model. ...
For this assignment, I found navigating the new commands (twist, bend, and stretch) to be a little more challenging. Placing the markers to guide the command would often yield an unexpected result and I tried to lean into this to create interesting designs. Many attempts led to creations that are not physically possible. I am not sure how well my ideas would print but I think they look cool. I tried to use different geometric shapes such as circles, squares, polygons, and triangles to create new shapes with the same commands. I think this is one of my favourite designs, it reminds me of shooting stars. I would have this object open at the top to function like a vase. I created this by playing with the mirror and bend commands. A more simple design, I might have this open to serve as a vase on both ends. This was created with twist and mirror commands and could make a good abstract pencil holder. Top view of below. Another shooting star type design made with stretch, bend, and mirr...
During the critique, a common suggestion I received was to add more windows as there were blank walls in my original model. I agreed with this strongly and focused on adding more detail into my design. Originally, it was suggested to add windows protruding out from the sides of the roof as well, but after adding my side windows I worried this would make the design too busy. Another critique I used was adding an environment around the castle. This inspired me to add the tree and the shrubbery. I added a base to ground the model that was inspired by bases used for mini figurines. There was material in my concept but I feel as though I expanded upon this by playing with grass textures to create my shrubs as well as combing 3D and 2D texture on the castle door. I found a lot of difficulty hollowing out my castle to make my windows functional as I did this late in the process. I would do this first next time. Sometimes my objects weren't in the same spot to bring up the selection menu d...
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