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Monster Vase 3D Hollow Object Final Overview

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Once Yuki finished the sculpt of the initial vase, I added a flared base for stability in Rhino. Since her sculpt was a mesh, I could not attach the base via Boolean union so I had to think of a workaround. Easily enough,  I was able to select both objects and export them as one .stl file. This way, they were treated as one solid object in the slicer. I noticed the vase was a little of center, but I thought this made it a little more interesting so I kept it the way it was, slightly tilted. The flared base would keep the design stable. The print looked like it would be successful, I noticed some areas where there might be slight drooping or stepping, but we both figured it was worth the risk and I thought the flaws might add more character to the design. Some rough areas may make the vase look more grotesque or monster-like.  After reviewing the print in PrusaSlicer, I sent it off for printing and we waited for the final result.

3D Hollow Object Process

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 Collaborating With Yuki, we each selected some ideas that we wanted to use and wrote down the properties of each. I then sketched some ideas of what our hybrids could look like. Pictured below: We then began modeling designs and running them through Prusa Slicer to see what had the best printability. We ultimately decided to simplify my vase shape and combine it with her monster box for our object. Creating the monster vase!  Now it was time to model our final object. Yuki handled most of the sculpting at this point as this was her strength. I ran the models through Prusa slicer to simulate the print of each rendition of her sculpt. Our first slice had some issues with overhang on the teeth so I sent the file back and we brainstormed how to fix the issue. We wanted the teeth to be 3D at the mouth of  the vase and had to play around with placement and hollowing out the shape to achieve this.

3D Vessel Concepts

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 For this assignment, I found navigating the new commands (twist, bend, and stretch) to be a little more challenging. Placing the markers to guide the command would often yield an unexpected result and I tried to lean into this to create interesting designs. Many attempts led to creations that are not physically possible. I am not sure how well my ideas would print but I think they look cool. I tried to use different geometric shapes such as circles, squares, polygons, and triangles to create new shapes with the same commands. I think this is one of my favourite designs, it reminds me of shooting stars. I would have this object open at the top to function like a vase. I created this by playing with the mirror and bend commands. A more simple design, I might have this open to serve as a vase on both ends. This was created with twist and mirror commands and could make a good abstract pencil holder. Top view of below. Another shooting star type design made with stretch, bend, and mirr...

Coaster Creation! "Clairvoyant Coaster"

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For this puzzle fit design, I spent lots of time individually creating 2D shapes out of my render. It was very tedious when picking out the little pieces of the smaller eyes, and I was worried about the logistics of fitting my design together. To work this out, I did a test print with my extra material. This went really well, however, some of my thin elements were lost. I made these details thicker for my final cuts. Once I had all my shapes created and sized, figuring out the print menu was fairly easy. I left out my engraving around the eye in my test and ultimately omitted this as I was worried about overcrowding the design. Looking at my final model, I do wish that I added more engraved details in gold. Once everything was assembled and glued down on the cork, the black engraved details appeared more grey and were lost with the darkness of the surrounding navy blue. I tested out some material on my white model and found that none of my pens were permanent enough to colour on the ac...

All Seeing Coaster First Render

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 For my coaster design, I decided to develop my "biblically accurate coaster" idea. The first part of this was cleaning up my sketch into a more grounded and physically sound shape. Building this concept in Rhino, it  was very tedious at times to ensure all my pieces were properly constructed, connected and wholly complete. The "loft" and "split" functions were my lifeline. All the colours are individual shapes that will hopefully fit together like a puzzle. The bottom is wood to be less abrasive and loud on surfaces and the rest of the structure will be made of blue/gold and white/black acrylic. I think acrylic will be durable against dishes and the 2-tone effect will allow me to make more colour with less material. I am  thinking about adding smaller gold engraved details but I struggled adding this to the Rhino model.                                            ...

What even is a coaster anyway? Coaster Concepts

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 For my coaster designs, I was stuck on eyes and stars. I really want to incorporate the eyes into my final design because they act as a literal reminder to the importance of "watching your drink". I also love eyes and stars as motifs in general and I'm really drawn to working with these shapes. Since a lot of my designs featured similar elements, I opted to include more of them to try lots of different ideas.  The specific designs I am really excited about are #6, #15, and my overall concept of the "biblically accurate coaster". In my 6th design, I really like the star shape that extends beyond the round edges of the coaster that frames the eye. I am also drawn to the specific details I used for this eye overall. For #15, I like the nautical star combined with the eye. The nautical star is a symbol I have always loved for both its general meaning of guidance, luck, and safe passage home as well as its lesbian history from the 1940s. I think I would like to see ...