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Castle Model Final Reflection & Renders

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During the critique, a common suggestion I received was to add more windows as there were blank walls in my original model. I agreed with this strongly and focused on adding more detail into my design. Originally, it was suggested to add windows protruding out from the sides of the roof as well, but after adding my side windows I worried this would make the design too busy. Another critique I used was adding an environment around the castle. This inspired me to add the tree and the shrubbery. I added a base to ground the model that was inspired by bases used for mini figurines. There was material in my concept but I feel as though I expanded upon this by playing with grass textures to create my shrubs as well as combing 3D and 2D texture on the castle door. I found a lot of difficulty hollowing out my castle to make my windows functional as I did this late in the process. I would do this first next time. Sometimes my objects weren't in the same spot to bring up the selection menu d...

Gothic Castle Concept

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For this project, I wanted to make a gothic influenced medieval castle. The new shapes and tools we learned in class were extremely helpful in bringing this idea to life. I especially made use of the Boolean union and difference commands to create the door and windows. The different textures available in the rendered view allowed me to bring even more detail into my design. At first, I found creating the complex shapes to be a little frustrating, many times what I actually told the computer to do was not what I wanted. I referenced the community notes lots to remind myself of the program's language. I found making the square battlements to be especially challenging at this stage. I played around a lot with the size of the squares to make the design fit evenly in-between the towers. In the end, one side is a few millimeters longer on the last square to make the spacing work best.

Cow Summer Voxel Model

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For the first week of OBDF 110, I created a voxel model of representative of my summer. I chose to model a cow to loosely represent my time working the Calgary Stampede in the GMC stadium. My cow is related to this as I was serving beer and coolers to guests during the entire rodeo and chuckwagon races all ten days. I was able to see many cattle and rodeo events that I hadn't had the chance to attend previously. I chose a cow as I felt a horse would be too difficult to model well with my current skillset. A cow's round body is much more forgiving. I assembled the body and head separately and moved them together with the gumball controls; gridsnap was enough to aid me in placing the cubes together accurately. I found navigating the program clunky and unnatural at first, however, by the end of the model I was much more comfortable adding voxels and placing them around the plane.